Mariupol · 2022
A port city of 430,000, encircled in 7 days.
"On day 6, the bakery stopped opening. That was when I knew."
A free, text-based game where you become a real civilian in a real conflict zone — and find out if you'd make it through 30 days.
Every scenario is grounded in archival survivor testimony — not editorial imagination. Click any card to see its Day 1.
A port city of 430,000, encircled in 7 days.
"On day 6, the bakery stopped opening. That was when I knew."
Eastern Ukraine. The first artillery war of the decade.
"The second wave of evacuations was the last safe window. We missed it."
A port explosion and 2,750 tons of confiscated ammonium nitrate.
"We pooled water with four families. We all made it."
A capital of 1.5 million, split by two warring generals.
"I had two routes memorized. We used the second one."
A post-strike civil crisis. Power, water, and trust collapse together.
"I had a go-bag in the hall closet, packed on day one, never opened since."
Northern Ukraine. The drone-and-glide-bomb era begins.
"I waited for the second alert. By the third, the road was gone."
A full run fits a single doom-scroll break — and stays with you for days after.
Choose from six real conflict zones and four civilian profiles — mother of two, university student, hospital medic, or pensioner living alone. Each profile starts with one resource and one liability.
Each of 30 in-game days presents 2–3 short prompts in plain text — about evacuation, trust, silence, supplies, and family — with three options each. No timers, no points, no punishment.
At the end of 30 days, the game shows your survival path, the day you would have died or evacuated, one real historical parallel, and one civilian lesson that conflict survivors actually wished they'd known.
Three questions. About ninety seconds. No commitment.
Live cohort dashboard, computed once per day from a static historical database.
Six lessons drawn from the same testimony the game is built on. Screenshot any of them.
In Mariupol, civilians who left by day 5 had a 4x survival rate.
In Donetsk, the second wave of evacuations (day 10–15) was the last safe window.
In Beirut, neighbors who pooled resources survived twice as often as those who hoarded.
In Khartoum, those who memorized two routes out of their neighborhood left 3 days earlier on average.
In Tehran, civilians who prepared a go-bag on day 1 left 11 days faster.
Across all six scenarios, trust in one neighbor predicted survival more than supply stockpiling.
Every scenario is grounded in archival survivor testimony, not editorial imagination. The same database that powers the game also powers the lesson cards, the cohort dashboard, and the survival scoring. Built once on a static archive, runs forever.